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  • ...Used in creating [[Woodland Armor]], and [[Wood Pulp]] || Any tree at GM [[lumberjacking]] [[Category:Lumberjacking]]
    279 bytes (33 words) - 12:55, 7 March 2024
  • ...]] [[Parasitic Plant]] || Used in [[Parasitic]] Potion || Any tree at GM [[Lumberjacking]] [[Category:Alchemy]][[Category:Lumberjacking]][[Category:Resources]][[Category:Imbuing ingredients]]
    479 bytes (58 words) - 12:57, 7 March 2024
  • ...]] [[Luminescent Fungi]] || Used for [[Darkglow]] potion || Any tree at GM lumberjacking [[Category:Carpentry]][[Category:Lumberjacking]][[Category:Resources]][[Category:Imbuing ingredients]]
    600 bytes (71 words) - 12:55, 7 March 2024
  • ===Lumberjacking=== ...ng Script:''' [https://github.com/Dramoor/Razor-Enhanced-Scripts/blob/main/Lumberjacking.py Click Here]
    2 KB (299 words) - 03:53, 4 December 2021
  • ...ted Switch]]. (which is used to make a [[Runed Switch]]) || Any tree at GM lumberjacking
    269 bytes (38 words) - 12:56, 7 March 2024
  • To grow fruit trees you will need to obtain seeds found by lumberjacking anywhere in Faraan, these seeds can be identified with poppies dust and sto '''Note: ''' You must have at least 115 in lumberjacking skill to obtain these seeds.
    2 KB (269 words) - 01:48, 24 October 2020
  • Using an [[Axes|Axe]], a [[Lumberjacking|Lumberjack]] can chop '''Logs''', which in turn can be used to produce wood Colored logs require high levels of [[Carpentry]] or [[Lumberjacking]] skill to trim down into boards and the minimum skill requirements for eac
    9 KB (1,108 words) - 17:46, 7 March 2024
  • * Lumberjacking
    1 KB (209 words) - 17:28, 18 December 2021
  • !colspan="2"| Lumberjacking
    2 KB (240 words) - 14:26, 7 March 2024
  • Resource gems are earned by [[fishing|anglers]], [[lumberjacking|lumberjacks]], or [[mining|miners]] while plying their respective trades. R
    2 KB (348 words) - 12:45, 7 March 2024
  • [[Lumberjacking|Lumberjacks]], [[Fishing|anglers]], and [[Mining|miners]] should keep an ey
    3 KB (373 words) - 14:24, 7 March 2024
  • '''* Powerscrolls can be random Fletching or Lumberjacking'''
    3 KB (356 words) - 01:34, 2 May 2022
  • '''* Powerscrolls can be random Carpentry or Lumberjacking'''
    4 KB (555 words) - 22:30, 1 May 2022
  • * Adjustments to lumberjacking tree veins (trees may all change locations after this). * Fixed any harvest fail message to properly show for Mining, Lumberjacking, Fishing, Gold Panning.
    43 KB (6,984 words) - 04:03, 24 October 2020
  • * Fixed bug with Melisande's Corroded Hatchet giving alchemy bonus instead of Lumberjacking.
    27 KB (4,709 words) - 21:22, 30 December 2021